I'm so crap at writing. heres my proposal...
My previous two projects have both involved Unreal Tournament and Unreal Editor.
My first project was concerned with the editor itself how it functions as a tool, and how that can be exploited. Levels created in UnrealEd hide an architecture that cannot be seen until what was empty space was made solid. My second project related to revealing hidden forms from the levels, this time from players movements within the game.
For both projects I wanted to bring these hidden forms/architectures/sculptures into life, to be able to touch them. Hence my experiments into rapid prototyping and using helium balloons as a representation of 3D positional data.
I want to keep exploring and experimenting with all the previously mentioned themes.
I'm interested in the process of deconstructing then constructing, of using GPS type data as a marker for destruction or creation. I feel there is a lot more to do in this area.
I'm interested in using Unreal and UrealEd to create sculptural tools. This might be a little beyond me, but I can certainly do something with it.
I'm interested in removing goals from the levels of the game, of re-creating the levels in a new way to create a different kind of game space.
I'm interested in bringing the forms created into life in various ways. Note to self... need to buy some land.
I'm just generally interested in Unreal Editor and Unreal Tournament, in games and game-play. Creating a game that can function as a tool (or at least isn't really a game).
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