Wednesday, November 30, 2005

Squares of doong

thats amazing randy!

well, its alright. even if the white box is a little gay.

If you want to restart it refresh it! (oh and the placing of the new boxes isnt exactly random... im going to have to figure that one out)


Blogger Alison said...

oh my god! I just ran this (or attempted to run it) on another computer and its slower than, something that moves painfully slowly!

ah well, Im currently attempting to update all my unrealart code into classes... a nifty little thing if I can do it. I'll post it when its finished.

3:47 pm  
Anonymous Anonymous said...

You go girl!

7:10 pm  
Blogger meush said...

This comment has been removed by a blog administrator.

10:33 pm  
Blogger meush said...

try to reduct your code to make it more fluent.

you can begin with creating an evilcircle array (evilcircle[] aevilcircle)with will contain the baddy objects, then loop in it in the draw function.

try to avoid long similar codes as much as possible, that's the use of loops.

there're many pages about code optimization, have a look on .

(and sorry for the double post it is a mistake)

10:45 pm  
Blogger Alison said...

thanks for the tips, my code is definately way too long for what it does!

6:57 pm  

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