Friday, March 18, 2005

signing an important contract on Monday...

I can see a major problem heading my way in the coming months... I have already thrown myself into the design aspects of the games and I've only just started. Finding space for Masters work too is going to be a challenge.

I have a feeling I'm soon going to need to proiritise one over the other...

Or organise my time to the second.

this is going to be tricky.

Wednesday, March 16, 2005


the best thing ever happened today!
I have a job!

no thats not it... I have had jobs before.

I have a job designing all the visuals to go in a proper (for sale) game?

Yep thatll be the one!

I think Ive found my purpose in life. right Im off to play mame and get inspiration (it a mobile phone game) and yeah thats it.

Thursday, March 10, 2005

Sooo busy this week.

The biomapping thingy was great. I refer you to here and here, as its pointless me repeating what happened when its already been said so eloquently by others.

We've been doing this innovation thing lots this week, Im totally innovated out. But its all going alright I think.

I think I need a nice big drink.

Wednesday, March 09, 2005

Lots of interesting, fabulous things happened today. But all that will have to wait till tomorrow, till then here are a few pics from the other week...
Enjoy (just click on Justins head to get them)

Monday, March 07, 2005

I had no clue what I was going to do with my day today... and then I went and did this. Its now 5 in the morning and I'm going to bed.

Thursday, March 03, 2005

Ignore the following 3 entries. I liked the rfid thing this evening, because you didnt have to realte it to rfid and in a way it was talking about positional data.
Lots of lovely things to think about now. I'm going to spend tomorrow figuring out exactly what I'm trying to achieve with this project.

but for now...

Im going to relax and be glad that Im in a nice warm house instead of outside in the freezing coldness.

okay just talked to tom betts.
this is getting heavey, I dont think Ive ever failed to think of an idea before or to see a progressable area of a project.
But everything I think of just dosnt grip me.

No-one seems to understand that this project is really tight, and not at all open. Its so specific its making my head bleed.

Tom gave me some really interesting ideas, but unfortunately many of them I had thought of myself. I'm getting to the stage now where I just cant think of anything else and none of it for some reason seems to me to be worthwhile. Its all either been done before or is (what Im seein as pointless).

What is the point of taking one kind of data and representing it in another form?
unless I can get past this question Im not going to be able to progress. If its just a technology project about shifting data from one thing to another then that I can do. In fact... maby I should go ahead and do that.

Ignore the point and conceptual side and just shift stuff about to see what happens. You know what... that sounds like a plan, and it would certainly fix my headache over the whys.

excellent. I feel better already, right lets go shift some stuff about, perhaps I could take my points image and make it officially 2d (saving the image out of processing) maby I could then open it in max (msp) and like do something else with it... eventually then making it 3D again.

okay so that sounded sarcastic but it genuinely wasnt supposed to be, if this project is about taking data and turning it into something else (without a real point), then thats what I shall do!

great back to the tom betts talk, I can now see the light. shifting data about, is the point. he had some ideas for me that im going to think about... but I rekon ive just thought of a few things now too.

woohoo! america fuck yeah

it always interesting to fall through the world and see whats on the other side.
(alice in wonderland) but then if these god modes are all the time the game would be boring... as a game but not as an experience, experiencing something very different in something very familiar. It would have to be familiar though.

a thinking post... feel free to diregard.

okay I've been looking at what to do with statistics, and other (what can be considered) statistical based artworks. But alot of what I'm seeing is kinda boring, whats the point of simply visualising statistics? you have graphs for that.

I've also been looking alot at other peoples (statistical based) mods. But again its always something without any point like... you get fatter if your doing better, you get bigger tires if your doing better, you get more adrenaline the more you kill... etc. etc.

balls go up in relation to stock.

always if your doing better stuff gets better or bigger for you... if your doing badly stuff get smaller. (like visualisations of wealth of countries)

I had this idea about buildings and if physical space could be affected by sucess. like if your in a building with lots of offices, perhaps the most productive person could have a bigger office...

its all about positive feedback... unreal tournament will output your statistics to a sort of global league table. its always about being the best in games like this. (you actually start to feel angry and annoyed if you keep dying). even in rpg like galaxies you get punished if you die... whats the point

whys death and doing badly such a big deal, why get punished for being a poor player, theyre the people who need the most help... your always considered weak if you have to play on an easy level.

not that I want to do a project about this or anything, just thinking about it.

any way yes back to the point. galaxies.
forces real life world statistics on a game... reliance on your trade to earn money, reliance on others to provide you with the things you need, reliance on charity if you have nothing...

Ive been trying to think of how game statistics can be used to effect rl in a big way (the same way that physics has become such a core to 3D games, surely gravity things hitting each other and interacting the same way as in rl dosnt have to be applied to games when they have no real physical reason to be bound by it.) very basic early games (Im thinking early games, perhaps a few mame ones) were much more abstract.

I bought Iman a copy of painkiller yesterday and when he was playing it he went into somesort of god type special move and eveything went crazy on the screen he could move anywhere, colours went crazy, he could walk through people. another game that has a similar crayness is eternal darkness, when you become insane you get some non-imitating world typr stuff going on.

anyway this is all bollocks. thinking about stuff. this post is way too long.

Tuesday, March 01, 2005

The hiding room